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Club Contests!

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Abbey has been hard at work behind the scenes for you, so there are some lovely updates to share today, but first here is a little bit of feedback from our last news.

Previous Poll Results
Results for our last poll regarding new feature decisions are in, and face and leg markings identifiers won out by a landslide over the other options! In order see your place in the hall of fame, horse subscriptions, and division public notes followed up behind, garnering some attention but leaving marking identifiers as the clear winner. Thank you for helping support game development with your votes!

Help Feedback
A thank you to everyone who checked out the updated Help section and contributed your thoughts on the content. Items were updated based on your ideas, and a new subsection devoted to Stables has been added as well.

Now onto the major updates!

Club Contests
* The Contests feature in club management is now unlockable giving you the ability to host contests in your clubs.
* Clubs can host up to 2 contests at the same time.
* Contests can be one of three types: horse, image and text. Horse contests allow members to submit a horse from their account to the contest in an automatic dropdown list. Image contests provide a text box for an image URL to be pasted. Text contests provide a text box for full text input.
* There are two methods of choosing a winner - either your club members can vote, or club admins can choose winners manually from all entries. Neither option will automatically pay out winnings, admins will need to visit the page and manually click a button - if member voting, it's just a button to "Send Winnings". This is to give admins complete control over when winners are chosen, and give you the option to prepare any newsletter or other member notification.
* Happy contest creating!

Face and Leg Markings



* Thanks to your determining votes in the last poll there is now an additional section on horse pages to denote the exact leg and face markings a horse has. A key for the abbreviations has been included in a tooltip in the same section.

Bug Fixes
* Attempted a fix on a bug where stud/brood request fees were not being returned to the owner when the stud/brood died.

Imminent Features
This is a short list of features that we now have all the assets for (e.g. artwork, any commissioned coding, etc) but now need to assemble and actually release on Equiverse.

* Tail Guard being changed to Saddle Pads & different colored tack
* A nice shiny new customiser tool and a "wardrobe" tool to preview backgrounds and decorations on horses (any suggestions for the wardrobe name?)
* Farms and Orchards interface - the reason this is taking so long is because the main interface was externally commissioned, so that it will work nice and smoothly without many page refreshes. We're nearing completion for the commission, so once Abbey receives that she will need to code the mechanics

New Poll!
There is a new poll awaiting your vote - this one has to do with which types of development updates you're most interested in seeing happen in the game. Feedback in this poll will help determine which kind of features we should bring to the game next!

Lastly . . .
More fun is on its way! We're looking forward to bringing some new events to you in the coming months, and hope that you're excited to see them too! In the meantime, keep enjoying the game!


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Posted by

River

Posted on
2017-09-13 13:05:14

Comments

Thanks Abbey and River for all your hard work. Can't wait and go see the changes!

Posted by

~Blue Mountain Stables~ (#105190)
13th September 2017 at 13:20:1

sounds awesome! thanks Abbey and River! you guys rock! :D

Posted by

Midnight Outlaw (#98451)
13th September 2017 at 13:23:1

This is amazing! I'm trying to think of 'wardrobe' names.. Tack locker (or just locker)? Chest? Storeroom? Preview Vault? Lol!

Posted by

Pistol (#35094)
13th September 2017 at 15:08:3

Very excited about the farms and pastures coming soon.

I have a question though.. the poll has an option - "quality of life" - what does that mean? I could probably have a better quality of life, but I don't think Equiverse can help me with that LOL!

Posted by

.: zonari (#113720)
13th September 2017 at 15:43:5

Quality of life updates are basically ones that enhance the convenience of gameplay, so things like bank search, or searching the market by keyword, or adding player IDs back on the forums. They're usually small things but they add to the experience.

Posted by

River (#51565)
13th September 2017 at 20:59:5

Haha, there needs to be an 'all of the above' option in the poll. They're all awesome. XD

Posted by

UlyssesBlue (#60734)
13th September 2017 at 22:29:0

I think the main issue I'd like to see addressed right now is the one preventing studs from being used without being progressed, which is negatively impacting daily players, not just those who were abusing the indefinite studs loophole. Not sure if this counts as quality of life or updating an existing feature.
I am very much looking forward to the farms/orchards feature, when it comes. New features are always very exciting. Events are also tons of fun too. I hope we have a Harvest Festival or similar. ♥

Posted by

UlyssesBlue (#60734)
13th September 2017 at 22:39:0

Thanks Abbey and River for all the hard work. I agree with Ulysses Blue about preventing studs being used without being progressed. I never seem to be on when the owner of the stud I want to breed with is on. And they lose the fee they would have gotten if I could use their studs. I just trend to use my own studs instead, more convenient for me.

Posted by

Rivendell Riding Academy (#105123)
14th September 2017 at 10:09:4

Perhaps that problem could be solved in part by removing studs/broodmares with unprogressed owner accounts from the search.

Posted by

River (#51565)
14th September 2017 at 10:34:5

@River
The issue is that there are now very significant restrictions being placed on some players based solely on the time of day that they log in, even though they may still play every day. For example, someone who usually logs in just after cron has run will find there are no or few available studs as very few other people have progressed their accounts yet. They will also be unable to participate in private breeding arrangements if the other player plays later in the day. Likewise, someone who logs in just before cron runs will only have their studs up for a very short amount of time before they get reset again, meaning they are unlikely to have their studs used or make money from them. If they can only play at the same time each day, as is typical of those with reasonably busy lives due to school or work, etc, then this will just be an ongoing problem.

This issue is drastically limiting the breeding of regular players when it was only intended to affect the indefinite studs of those who haven't logged in for a while.

A minor modification to the search will not change any of these restrictions, just make it easier to see the extent of the problem.

Posted by

UlyssesBlue (#60734)
15th September 2017 at 21:00:1

There's a few suggestions for alternative systems to prevent indefinite studs, where this issue is also discussed in more detail:

Changing the system from needing progress every day, to a longer time period, e.g. 2 or 3 days:
http://www.equiverse.com/topic.php?id=119754

General discussion of the issue and alternatives (or suggestion to remove the progress requirement entirely until a better solution is found):
http://www.equiverse.com/topic.php?id=116029

Changing the system so that the stallion can only be bred a certain number of times before needing to be relisted for stud and/or progressed:
http://www.equiverse.com/topic.php?id=116796

Autolock accounts after a certain amount of inactivity, such as 3 days (which will take down any studs on market):
(can't find the topic right now)

There may be other related suggestions I've missed. Essentially, this is a wide-reaching problem that a lot of people are quite concerned about, and there has been extensive discussion surrounding it, including proposing several plausible alternatives that will resolve the indefinite studs issue without placing unreasonable restrictions on regular players.

Posted by

UlyssesBlue (#60734)
15th September 2017 at 21:41:1

Soooo happy! I can't wait for the changes! 😍😍😍😁😁😁

Posted by
Lunar (#113007)
17th September 2017 at 14:26:3

Understood, your explanation regarding the limits with players being online at differing times (and that limiting breeding availability) clarifies the problem. Ultimately the changes in the code have to come from Abbey but I can bring her my recommendations.

Posted by

River (#51565)
18th September 2017 at 11:00:4

No worries. Glad I could help. :)

Posted by

UlyssesBlue (#60734)
18th September 2017 at 22:18:3