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*increase maximum starting price in credit sales

ForumsSuggestions and Ideas → *increase maximum starting price in credit sales

Topic is locked *increase maximum starting price in credit sales

#110656 Posted on 2017-06-22 06:07:26

i understand the intent was to stop inflation, but the cap hasn't fixed that; it's just made people move their sales to forums.

if you don't want to pay whatever the going rate is per credit, then simply don't buy them at that price. 
an effective free market needs be free for both buyers AND sellers in order to work most efficiently. 

Edit: I also realize that a variable EVC value makes pricing forum-sold artwork more difficult. However, artwork is not a part of EV. It's simply something purchased with EV currency and should have no impact on reasoning for the actual, played game, is set up.

Last edited on 2017-08-10 at 11:02:00 by River


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#110678 Posted on 2017-06-22 09:40:42

I support.
I posted this exact thing HERE

I hope something is done so credit sales can be a viable option again


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#110694 Posted on 2017-06-22 10:43:45

I support! 


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#110700 Posted on 2017-06-22 11:00:37


Support.

The high credit price is not inflation, it’s a result of the new economy stabilizing itself in this new version. Money being easier accessible = value changes. In the old EV money wasn’t as easy come as they are now. When everyone has more money, they are willing to spend more money. Simple principle. The item isn’t really worth more, you are paying about the same for it in work and effort, the number just looks larger because you earn more.

When you try to control the market, the result is that no one wants to sell. And why should they? No one likes to be ripped off.


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#110712 Posted on 2017-06-22 11:45:42

would those who don't support mind sharing their explanations as to why?


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#110730 Posted on 2017-06-22 12:48:02

Support. I don't sell credits but as a buyer of credits, I respect What people are asking for their credits. If I don't like the price, I don't buy. People have the right to sell their credits at their desired price, in my opinion.


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#110784 Posted on 2017-06-22 16:20:44

I have a few questions relating to the issue for everybody

-If you think the base price should be increased what price do you think it should be increased to?

-If you're a credit seller is the only reason you're not selling them because of the price you have to start at?

-If you're a credit buyer, at what price would you buy at and what price would you stop buying?

A few notes from an actual mechanics point of view, 
-The Base Price is not actually the max price, the max price is the average of listings + 5% ($63,000 with no credits listed)
-After credits have been listed the price adjusts to a new max price, average + 5% (i.e. $66150 with credits listed at $63k)
-Credits can be listed and cancelled at any time and for any amount of times. (at least up to the 15 times I got through to raise the minimum price before I got tired of it)
-In-game Credit Values are variable as there isn't a set exchange rate for EVD with the game.

Obligatory bad dad joke: it's not a free market, you're always paying for it


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#110819 Posted on 2017-06-22 18:32:31

i think a base price of 100k would work, since there's no cut-off for how low someone can price their credits for. If a seller want to continue pricing at 50k, there's nothing to stop them from doing so.

As a credit seller: I won't sell for less than 100k because i know that there are people willing to pay that
As a credit buyer: I'll buy for anything under 100k because anything after that negates profit i make by reselling

I realize now that I meant change the "base price" rather than change maximum price with my suggestion. By having such a low base price set and visible in the credit sales, it provides an inaccurate estimate of the current 'average' value of a credit. That makes prospective buyers think that anything higher is 'too high'. 

I've tried ~20 times and can continuously increase the price with each credit until i reach the price that i want to sell at, but having to list and unlist that many times is wasted effort when it could be solved by just having a higher base price to start off with.


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#110823 Posted on 2017-06-22 18:58:25

The base price won't be visible if people actually list credits because it's not actually listed anywhere on the page, only the average is, which when there are no credits for sale reverts to 60k as a base so it doesn't drop to 0. Therefore if people actually started listing credits that price would no longer be on display and the sales could function as intended.


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#110832 Posted on 2017-06-22 20:07:05

gotcha.

so the issue is possible/probable that people aren't listing credits at all, which i hypothesize is caused by the too-low base price, hence the original suggestion. I could theoretically list credits with increasing price until i can get the average up to what I'd be comfortable selling and then remove the lower ones, but that could also be avoided entirely by a higher base price. (or more people selling via credit sales, but that isn't happening, so it's sort of circular logic there)

Last edited on 2017-06-22 at 20:07:35 by ᴋᴀʜᴢɪᴇ ɪ


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#110844 Posted on 2017-06-22 20:51:26

Like I've said before, no one wants to be the guinea pig with their credits to get the base price to the point where people want to list in the credit sales. And what happens when the sales gets bought out, because it inevitably will be at some point, someone then needs to repeat that process again. Lifting the cap to 100k would literally solve the credit market problem. 

I know some don't feel this way because it's been said that you can just sell your credits on the forms, but we are more or less being forced to sell at that 50-65k price point if you actually want to sell your credits fast(through the credit sales)

If I post on the forms, I would have to keep bumping to keep the post relevant. And I just don't want to spam the forms like that. I always have credits for sale, but it's a lot of work to let people know that I have them... so I just don't sell them unless someone reaches out to me.


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#110860 Posted on 2017-06-22 22:59:46

The problem is not the price itself but that there is a disparity in valuation between the people that say EVC must always be worth more than 100k, and people that say EVC is only worth only 50k. In reality EVC is worth whatever arbitrary value people put on it that other people are willing to buy for, be it 10k or 500k. Both sides of the argument seem to miss that point. 

I have sold 4 credits at 75k a piece over the last 2 days, which disproves logic that one is being forced to sell at a certain amount, that's just the easiest way out. Sellers are being persuaded to look at their valuations and decide whether it's worth the extra work to price higher, thus curbing inflation.

Maybe the base price does need to be higher, maybe it doesn't, but maybe let's try it out before we quibble about changes. I've been your guinea pig, let's have some experiments.


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#110861 Posted on 2017-06-22 23:06:52

I put 6 in there as well, and I hope I don't seem rude. That's not my intentions at all, I've sold credits for 50k recently to newer players for their deluxe, overall I get that it needs to be affordable to all levels of players. But as a whole I'd generally like to price around 90-100k


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#110889 Posted on 2017-06-23 07:56:14

Um while you'll are arguing someone put credits in sale area for a 100k.


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#110895 Posted on 2017-06-23 08:27:10

hi'm not sure how supporting a suggestion i made is quibbling or argumentative. 
It's totally possible to list a credits for 100k (or a million); my suggestion is that the credit sells is tweaked to make it easier to do so.


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