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*increase maximum starting price in credit sales

ForumsSuggestions and Ideas → *increase maximum starting price in credit sales

Topic is locked *increase maximum starting price in credit sales

#110902 Posted on 2017-06-23 09:11:39

Supporting a suggestion is not argumentative. By quibble about changes I do mean criticizing the suggested price point without using the system first. It's a perfectly civil discussion, but until I took my time to bother hiking the price I haven't seen people bother using credit sales at all, which is what I personally did not like seeing.
The supply didn't change the demand didn't change, a variable ceiling and suggested floor were added to curb the excessive inflation that was emerging and suddenly all the supply got stored in warehouses because people can't make the same amount for so little effort. Any credits sold on the Sales thread either got bought up quickly by those that had use for them, or by resellers wanting to resell, who then didn't resell because they cleared the market and the price dropped back again. 

I haven't cast my support or non-support on this topic because personally I want to see how this actually functions first. I don't particularly want a price increase, because hey that sets a precedence, but if it's something that actually looks to be necessary maybe that would change. I personally believe that with credits listed there won't be such a drastic change in price all the time and it will fluctuate down and up based on what people want to buy. It took a good 5 hours until my 75k and 85k credits were bought and the others listed are still there, but we'll see how that fluctuates throughout the day.


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#110904 Posted on 2017-06-23 09:17:31

From a coding perspective I'm not sure if this is possible or not, but would we be able to have a more fluctuating average when there's no credits for sale based on the last credit sold? After some amount of time of no credits on the market the average could start decreasing again (maybe at an hourly, 2? hourly, or daily rate), bringing the price back down. This would reinstate a more fluctuating market but still put a bit of a damper on things when prices get high, and probably wouldn't really have to be adjusted again as the years went by since it allows for more fluctuation.

I'm not a fan of raising the base average to 100k, as I don't buy credits at that price and doing so would encourage players to sell for prices even higher than that. 75k would be more manageable imo. But we may still possibly run into this problem again later down the line, hence my suggestion above.

I've been seeing two sides of people being stubborn on this subject (topic linked above included) lol. Those who think 100k is way too high, and those who think selling for 100k+ is perfectly fine. I'd like to see more of a middle ground.

Please excuse if there's any spelling mistakes/missing words, I think I caught all of them but my keyboard is on the frits


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