The Summer Stargazing event is back! If you are new to the event, it features a character named after the constellation Pegasus, a findable item (Stardust), and a unique event currency called Stars.
Pegasus will request your help in collecting Stardust, and will trade you 2-4 Stars in exchange for a given number of Stardusts you have collected. You can find Stardust exclusively in Leisure Riding encounters, and not anywhere else on the site, so saddle up your horses!
Head on over to the Event page, under the News dropdown or linked in the sidebar, to visit Pegasus.
Leisure Riding locations will display the backgrounds for this event, in place of their routine art, but will still display their usual encounter text. This means you will still see beach encounter events when you choose the beach locale, but you’ll see a different event-only background in place of the beach.
The event shop is scheduled to open on August 7th, and will have a variety of items that you can purchase using the Stars you get from exchanging Stardusts with Pegasus. The event will run until midnight (EV Time) on the 15th, so be sure to make your event shop purchases before then. Any event currency you have left over after the event has ended will remain in your account and will be usable next year. :)
*A maximum of 5665 stats will now be counted for horses participating in shows. This will impact only horses with in excess of 5665 stats (the upper limit of the International 5 level), and make showing at this level more competitive and random. The actual number of stats a horse has will not be impacted, their stats will simply be proportionally reduced to a maximum of 5665 for the showing calculations.
*Credit sales now have a maximum enforced EVD price, which is the average of all listings plus 5%, and each player may now only list credits three times per time. The average plus 5% was a previous amount that was enforced, so we have returned to this to balance out credit sale prices.
*New and improved options for transfers - you can now select from no, yes to all, yes from friends only, and yes but no horses for your transfer settings. Selecting the no option previously didn't always block transfers, but now it will successfully do so.
*Removal options for tack are now in the Tack Room, including removing all tack from a horse and removing one item from a horse (simply click an equipped tack item to see the options).
*Horse selection will now stick in the dropdown for manual showing.
*There is now a 'return to search' button when searching for then selecting a riding school, so you can go back to your previous search results easily.
*New findable backgrounds! You may find the flowering fields background while leisure riding in spring (on-site season) and the swampy fields background while leisure riding in the autumn.
(flowering fields shown)
*Removed warning in the General Store about endurance tack not being dyeable
*Changed Clydesdale preview image in the Equine Center to not show the incorrect sabino art
*Fixed marking combinations not showing correctly in the wardrobe and custom horse creator
*Updated some markings that were slightly incorrect, missing pink skin, or showing grey art instead of white, including Appaloosa (frame sabino, fewspot, leopard, snowcap, blanket), Mustang (white, frame sabino), Paint (white), TWH (white), foal 1 (fewspot, leopard), foals 2, 3, 4 (fewspot)
There is a new poll on how we should handle the color currently called 'moreno', which is in reality a brown perlino. The moreno name was made up for the sake of the game, to make the color distinguishable from perlino, as in real life the two colors look the same. Please vote in the poll to let us know how you would like brown perlino/moreno handled in-game.
|Water Balloon Fight!|
Water Balloon Fight!
It's back! The Water Balloon Fight has arrived! Join your team and head for the top of the leaderboard!
This event starts July 1st and runs through the 15th. You will be randomly placed onto one of three teams (red, green, and blue) to compete for highest number of water balloons thrown (among other categories)! Throw water balloons at other members to drive your team to victory! You will be able to fill water balloons randomly around the site, so be sure to click the button to fill a balloon when you see the notice that you've found a running hose!
The currency for this event is Shimmering Raindrops! This currency can be found randomly throughout the event and is what you will use to purchase new items at the event shop! The shop will automatically unlock once we've filled the meter for water balloons thrown, which you can see on the Event page. You might see something new in the shop this year. ;)
You can find the Event page either by clicking the Water Balloon Fight link in the sidebar, under your current stats, or in the dropdown under News. You can see your current status on water balloons collected, thrown, and more in the sidebar, beneath your team's banner.
The event starts today and will run until midnight EV server time on the 15th. Any leftover Shimmering Raindrops you haven't spent by the end of the event will remain credited to your account, so they will still be around to spend next year.
Please note, if you're a deluxe member with a full layout page, you can add [snowballbox] (the same as with the Snowball Fight) to your page to display the box beneath your layout so that members will be able to throw water balloons at you! :) Happy battling!
|Grade Level Changes, Endurance Tack, and more!|
Grade Level Changes
*Stat limits for grade levels have been changed to provide more meaningful progression
*These now use a percent increase model rather than a fixed number of stats per level
*Progression through grade levels should be slowed in particular through the local and regional grades, so a horse's progress through these grade levels has more importance
*The Novice 1 grade has not changed at all, and acts as a baseline
*Novice level stat ranges increase 10% over the previous grade level's number of stats, local increase by 11%, regional by 12%, national by 11%, and international by 10%
The table below illustrates the new stat ranges for each grade level, and shows the size of the stat range for each grade:
*Based on these changes, most horses will have to have their grade level downgraded (a red downwards arrow icon will show next to their name in Your Horses list), some may not change level, and a few may require having their grade level improved
*The downgrade button is located in the same place as the improve button on a horse's page
*Deluxe members can use the Improve Horse Grades button to handle downgrading en masse
*Grades will have to be updated for each horse before it can enter shows (the same message you receive about grade improvement will pop up if you try to show a horse without its grade updated), which will help ensure horses get their grades updated and will be on the same page competitively
*Each horse will only have to have its grade level updated to this new system once, then will be on the new system and only need the usual grade improvements for increasing a level
*Everyone may update their horse’s grade level at different times, due to frequency of play, etc, but since the change is required for showing the changeover period in terms of horses on the old system competing with horses on the new one should be small
Endurance Tack Colors
Endurance tack colors are here! The default color for endurance bridles is purple, and the default saddle color is brown leather with red cloth.
(Background image coming soon!)
You may notice that this tack has an accent color on the saddle, which is a shade different from the pad color underneath the saddle. This combination (red pad and orange accent) was present on the original art, so we have carried this color variation style on to the rest of the added tack colors.
When selecting your desired endurance tack colors, be sure to look at the pad color to be sure you're choosing the color you want! The accent color cannot be dyed or changed separately and is tied directly to the pad color, so it may be a deciding factor in which dye color you like best. If you want a sophisticated look with less color, the ecru, charcoal, and silver colors are the best bet!
The last item in the colorful tack update is splint boots, so that will be up next! Once splint boots are done, our colorful tack update will be complete!
*Blocking has been expanded to include horse transfers, item transfers, public/private horse sales, the item market (both buying and offers), auction house bids, breeding requests, and credit sales
*Added conformation to the My Horses page listing of all horses
*Ticket notifications have been changed, so they are distinguished from normal site or message notifications - this will enhance ticket reports and make them easier to remember
*Tickets can also be opened by mods with members, for ease of communication, so you might see this feature used too!
*Fixed bridle on deceased horse
*Fixed auction house allowing double submissions of a horse
*Removed phantom backgrounds from horses
*Fixed text entered in the address bar showing on horse page
*Fixed splash art file dominances being swapped on Grade Horses
*Fixed incorrect layering with sooty in the custom horse creator and wardrobe
*Fixed incorrect marking descriptions showing for horses with multiple markings
This a preview of two planned coming updates (other updates are also coming, but we want to notify you of these changes in particular):
*Add a cap to the International 5 grade level on how many stats are counted when a horse with more than 5665 stats (the upper limit of the International 5 grade level) competes - this would limit the stats counted for showing to 5665 for any horse with over 5665 stats; those horses would still be the top competitors in the grade level, but their additional stats would not allow them to always be guaranteed a win (wins for those horses would become essentially more random)
*Scale down stats at breeding - if a foal has more than 5665 calculated birth stats at breeding, its stats will be scaled down in order to prevent continued snowballing of inflated stats on very high-stat horses: this rescale would result in a foal who would still be born at a high grade level, but whose stats would be nerfed down to prevent self-perpetuating of stat monsters (these nerfed foals could still manage to exceed the 5665 stats from gained stats throughout their lifetime; only the stats they are born with would be impacted; the goal is to ensure over time that horse stats stay scaled to the new grade levels, preventing a need to add more grade levels or change their stat ranges regularly)
We've updated some markings for you all! These will now be more consistent with the breed markings in-game!
*New, more accurate overo, tovero, and tovero splash markings on Chincoteagues, Mustangs, Shetland Ponies, and Tennessee Walking Horses
Tovero Splash on a Tennessee Walking Horse
Tovero on a Mustang
Overo on a Chincoteague
*Replaced grey art with grey skin used for white on Mustangs, Grade Horses, and foals with new white art with pink skin
New white on the Grade Horse
If you don't see these art updates right away, please try a hard refresh on your browser or clear your browser cache.
*Fixed giant club badge stretching player homepages
*Fixed various leisure riding typos
*Fixed 'you have remove' typo in the item market
*Fixed dyeing tack not checking for enough money on hand to pay, resulting in negative money
We have received several artist applications, so we'll be looking into seeing if we can pick someone from among those to contribute art to the site!
We're also working on reconfiguring possible grade stat limit levels and stats from breeding behind the scenes, so we hope to have those available in our next update. Please keep reporting any bugs you find in the Bug Zapper too, as we are continually checking on those as well. :)