Latest News
Grade Level Changes, Endurance Tack, and more! | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grade Level Changes *Stat limits for grade levels have been changed to provide more meaningful progression *These now use a percent increase model rather than a fixed number of stats per level *Progression through grade levels should be slowed in particular through the local and regional grades, so a horse's progress through these grade levels has more importance *The Novice 1 grade has not changed at all, and acts as a baseline *Novice level stat ranges increase 10% over the previous grade level's number of stats, local increase by 11%, regional by 12%, national by 11%, and international by 10% The table below illustrates the new stat ranges for each grade level, and shows the size of the stat range for each grade:
*Based on these changes, most horses will have to have their grade level downgraded (a red downwards arrow icon will show next to their name in Your Horses list), some may not change level, and a few may require having their grade level improved ![]() *The downgrade button is located in the same place as the improve button on a horse's page ![]() *Deluxe members can use the Improve Horse Grades button to handle downgrading en masse *Grades will have to be updated for each horse before it can enter shows (the same message you receive about grade improvement will pop up if you try to show a horse without its grade updated), which will help ensure horses get their grades updated and will be on the same page competitively *Each horse will only have to have its grade level updated to this new system once, then will be on the new system and only need the usual grade improvements for increasing a level *Everyone may update their horse’s grade level at different times, due to frequency of play, etc, but since the change is required for showing the changeover period in terms of horses on the old system competing with horses on the new one should be small Endurance Tack Colors Endurance tack colors are here! The default color for endurance bridles is purple, and the default saddle color is brown leather with red cloth. ![]() (Background image coming soon!) You may notice that this tack has an accent color on the saddle, which is a shade different from the pad color underneath the saddle. This combination (red pad and orange accent) was present on the original art, so we have carried this color variation style on to the rest of the added tack colors. When selecting your desired endurance tack colors, be sure to look at the pad color to be sure you're choosing the color you want! The accent color cannot be dyed or changed separately and is tied directly to the pad color, so it may be a deciding factor in which dye color you like best. If you want a sophisticated look with less color, the ecru, charcoal, and silver colors are the best bet! The last item in the colorful tack update is splint boots, so that will be up next! Once splint boots are done, our colorful tack update will be complete! Other Updates *Blocking has been expanded to include horse transfers, item transfers, public/private horse sales, the item market (both buying and offers), auction house bids, breeding requests, and credit sales *Added conformation to the My Horses page listing of all horses ![]() *Ticket notifications have been changed, so they are distinguished from normal site or message notifications - this will enhance ticket reports and make them easier to remember *Tickets can also be opened by mods with members, for ease of communication, so you might see this feature used too! Bug Fixes *Fixed bridle on deceased horse *Fixed auction house allowing double submissions of a horse *Removed phantom backgrounds from horses *Fixed text entered in the address bar showing on horse page *Fixed splash art file dominances being swapped on Grade Horses *Fixed incorrect layering with sooty in the custom horse creator and wardrobe *Fixed incorrect marking descriptions showing for horses with multiple markings ![]() Upcoming Updates This a preview of two planned coming updates (other updates are also coming, but we want to notify you of these changes in particular): *Add a cap to the International 5 grade level on how many stats are counted when a horse with more than 5665 stats (the upper limit of the International 5 grade level) competes - this would limit the stats counted for showing to 5665 for any horse with over 5665 stats; those horses would still be the top competitors in the grade level, but their additional stats would not allow them to always be guaranteed a win (wins for those horses would become essentially more random) *Scale down stats at breeding - if a foal has more than 5665 calculated birth stats at breeding, its stats will be scaled down in order to prevent continued snowballing of inflated stats on very high-stat horses: this rescale would result in a foal who would still be born at a high grade level, but whose stats would be nerfed down to prevent self-perpetuating of stat monsters (these nerfed foals could still manage to exceed the 5665 stats from gained stats throughout their lifetime; only the stats they are born with would be impacted; the goal is to ensure over time that horse stats stay scaled to the new grade levels, preventing a need to add more grade levels or change their stat ranges regularly) |
Posted by![]() River (#51565) Posted on 2023-05-06 10:17:08 |
Marking Updates! | |
We've updated some markings for you all! These will now be more consistent with the breed markings in-game! Art Updates *New, more accurate overo, tovero, and tovero splash markings on Chincoteagues, Mustangs, Shetland Ponies, and Tennessee Walking Horses ![]() Tovero Splash on a Tennessee Walking Horse ![]() Tovero on a Mustang ![]() Overo on a Chincoteague *Replaced grey art with grey skin used for white on Mustangs, Grade Horses, and foals with new white art with pink skin ![]() New white on the Grade Horse If you don't see these art updates right away, please try a hard refresh on your browser or clear your browser cache. Bug Fixes *Fixed giant club badge stretching player homepages *Fixed various leisure riding typos *Fixed 'you have remove' typo in the item market *Fixed dyeing tack not checking for enough money on hand to pay, resulting in negative money We have received several artist applications, so we'll be looking into seeing if we can pick someone from among those to contribute art to the site! We're also working on reconfiguring possible grade stat limit levels and stats from breeding behind the scenes, so we hope to have those available in our next update. Please keep reporting any bugs you find in the Bug Zapper too, as we are continually checking on those as well. :) |
Posted by![]() River (#51565) Posted on 2023-03-03 16:18:44 |
EV Plans! | |
Heyo everybody, we've been doing some planning and reconfiguring behind the scenes, so now it's time to share what we've come up with with you! Here are our intended game development plans for the near future: Next six months Reconfigure stat limits for each grade This would be to provide more consistent progress for horses, and prevent escalation through the lower grades at a very fast rate, and prevent stagnation in the higher grade levels Rescale stats inherited from breeding To prevent inflated stats and horses exceeding from the stat ranges for the highest grades, also will include restrictions in showing to prevent horses outside of the new, adjusted grade ranges from having stats exceeding the highest grade limits Consider re-introducing stat-specific feed Add stat-specific sport mixes to the game to help balance discipline-specific stats horses earn by allowing a discipline specific feed and treat to be combined for a more balanced effect (ie green apples and an intelligence feed for dressage horses) Bulk horse manager A way to manage sales, brood/stud, treat assignments, and name and division all in one handy place Expand the blocking feature to be more complete Self-explanatory Changes to player credit sales to prevent overinflation Restrict price to only allow a specific price increase over the current price, as was in place previously Potential tack level changes This could involve possibly determining tack a horse is eligible to use based on its grade, or removing tack levels entirely from the game and providing only one level of tack for horses Continue to update markings that are inconsistent, inaccurate, or missing This include tovero and overo currently, and will involve further tweaks to other gene combinations Change income loss in lower level shows If income loss is still prevalent after the adjustments to stat ranges for grades and after the showing changes, this will be addressed by adding greater sponsorship to the winnings pool for each show Investigate conformation breeding Make it more progressive and less random, so it’s possible to breed for it more consistently - some elements of randomness may still be present, but it should become easier to create the desired outcomes Continuation of colorful tack Endurance tack is next, then finally splint boots will be completed at the end, special tack colors for events are possible following this Update item catalogue for easier browsing Add some categories or dropdowns for easier viewing Additional goals Improvements to the marketplace Including changing how money is added to trades (this is currently confusing, as money added to a trade is hard to distinguish from the money desired for the trade) and adding an auto-buy price for trades Auction house improvements Help prioritize interest in the auction house for horse sales, and make it more user friendly by correcting and adding more information, and possibly adding raffle features and special horses to promote use Introduce conformation as an element in showing Success in showing will become dependent on more factors than stats alone, potentially including elements of horse care and happiness as well, with the conformation element providing a boost based off of a horse’s good (or better) qualities and how they relate to its discipline In-hand conformation shows for young horses Allow young horses under three to have a manner in which to compete, and incorporate the updated conformation breeding further into the game More flavor texts on-site and within leisure riding Including horse personalities for additional flavor texts, and texts related to seasons, etc New grade horse weights Pony and draft weights of grade horses are under consideration, to account for differences in types of crosses between the breeds, as well as the crossbreeds - crossbreeds could replace some grade combinations New markings Once fixes of existing markings have been handled, we aim to introduce more type of markings and colors to the game, including genes such as gulastra plume, pearl, chimera, and brindle Foals in the wardrobe Foals should become available in the wardrobe, and the ultimate goal is to create an equipper that functions like the wardrobe to add decor and backgrounds to individual horses Additions and improvements to clubs This would include features such as club chat and further optimizations Improvements and expansions to Farmsteads Based on the feedback from the poll we will work on adding to and bettering the farmstead feature to make it more useful and engaging New Poll We have a new poll available on tack levels! Check it out! Seeking Artist! We're also looking for a digital artist to contribute to site art - if you're interested head on over to check out the topic! |
Posted by![]() River (#51565) Posted on 2023-02-08 16:01:55 |
Valentine's Event! | |
![]() You may have noticed some hearts and shards around the site, cause it's time to spread some love on Equiverse with the Valentines event! For this special event we have a currency known as Ruby Hearts, which can be crafted from the Ruby Shards you will find both in random events around the site, as well as in Leisure Riding. Saddle up those pixel ponies! Each Ruby Heart is composed from five Ruby Shards - you can convert your shards into hearts on the Event page. Once you have enough Ruby Hearts accumulated you will be able to make purchases from the event shop, which is already available to you. :) ![]() ![]() Now go out there and collect those shards! :) LoveHearts! Along with shard collecting and the event shop, LoveHearts are back! LoveHearts are a cute little heart candy image that have a message, and you can give them freely to any member by visiting their home page. The only limit is that you can only give one to any given member, so be sure to choose the message you want! Collecting and sending them has no benefit, but they're a fun way to express your love and appreciation for fellow players. We are currently working on getting LoveHearts sent last year cleared from the system, so hearts sent earlier today may need to be resent after this. ![]() ![]() ![]() ![]() Which message are you going to send most? :) Note: This event will end on the 15th February at 11:59pm game time, event shop included, so be sure to spend your Ruby Hearts before then! If you forget, any remaining event currency will stay credited to your account as in previous years, so you'll be able to spend it later too. |
Posted by![]() River (#51565) Posted on 2023-02-01 10:39:31 |
New Snowball Fight Shop Items! | |
We have some new items in the event shop for you today - some discipline-themed treats! These special event treats will grant a random 1-4 boost to both discipline-relevant stats - for example the dressage treat will yield intelligence and agility stat boosts - so you can target your horses' specific disciplines with these items! Happy holidays from all of us! Look out for more updates to come in the New Year! |
Posted by![]() River (#51565) Posted on 2022-12-27 11:45:07 |