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Horse Height and Group Messages

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It's Spring time in Equiverse! Don't forget to check out the Spring backgrounds in the General Store this week!



Horse Heights
Horse height is now in the game! It does not currently affect images as I have yet to figure out how I want to implement it. The value can be found at the top of the Conformation and Health section on horse pages. Heights will not affect show results, they are just for fun at the moment :)

All horse breeds in the game have been assigned a minimum and maximum height value based on real world registration requirements. All horses have been given a random height between those values - there is a bias towards the "average" so there will be more horses around the middle of the values than at the edges (as you would expect anyway). Newly generated horses will receive a randomised height between the two values with the same bias towards average.

Breeding heights will take the values of both parents, add 1 inch to the tallest and remove 1 inch from the shortest and will then take a random height from both values. In this way, it is possible to breed taller or shorter than both parents. There is no bias towards average when breeding. As of right now, there is no way to breed outside of the minimum and maximum limits, but it's something I would be open to if there was call for it.

If you breed parents that have no height set, the foal will receive a newly generated height like all other horses in the game at the moment.

* Those who got on early may have noticed that their horse heights have changed. I had a small error in the coding and had to wipe horse heights that had been set already a couple of times.

Group Messages
You can now turn any of your conversations into a group message. If you are the conversation leader (you are the leader if you were the person to initiate the first message) then you can invite and remove members from the conversation as well as promote another member to conversation leader. Newly invited members will not be able to see conversation history before they join.

There is now a list of participants on the conversation page with online/offline flags.

Instead of hiding conversations, you can now leave them entirely. This is the only way I could feasibly do "hiding" conversations unfortunately so hopefully it's not an unreasonable change. I have removed the multiple "hide" checkboxes and forced leaving to be done from the conversation page as removing yourself is permanent unless someone invites you back.


This is it for this week, I had planned on a bunch of bug fixes but the group messaging system took me a lot longer than I anticipated and I want to hang around a bit in case of any bugs :)


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Posted by

Abbey 🌸

Posted on
2017-06-13 14:03:20

Comments

thanks abbey lovee this gameee!!!!!!!

Posted by

Francis (#106458)
14th June 2017 at 00:58:24

Excited about these new features! Great job xx

Posted by

Arya54 (#111601)
14th June 2017 at 05:24:49

Thanks this is great :)

Posted by

Fox Lake Stables (#31771)
14th June 2017 at 06:13:00

I love the "height" and I am going to make good use of it lol. Great job as usual!!!

Posted by

kodiac (#102282)
14th June 2017 at 08:15:39

Thank you, Abbey. Love the new heights and also the new backgrounds for the horses. It gets more and more exciting to play. So many decisions, so little money. Just gives me something to work for. :o)

Posted by

~Blue Mountain Stables~ (#105190)
14th June 2017 at 08:50:31

Beautiful, Thanks Abby

Posted by

Kat of RKO (#87162)
14th June 2017 at 20:14:03

Thank you Abbey, your the best! ♥

Posted by
*Windsong Stables* (#104998)
15th June 2017 at 10:05:36

Love the heights and the backgrounds just gave one to a friend of mine.

Posted by

Arbutus (#107236)
15th June 2017 at 17:13:09

Thank you Abbey!

Wonderful work!

Posted by
SHEC (#111872)
16th June 2017 at 12:04:28

Thank you so much Abbey!!!

Posted by

Annabeth (#52208)
17th June 2017 at 19:53:00